Our main tool for 3d modeling is Modo. We have been using it along side 3ds Max since Modo came out and we purchased it at version 101 in 2004. Modo is now on version 801 and it has come a long way. With high end renders like Maxwell and Vray fully integrated into it frankly there is no reason to use 3ds Max anymore. That is a pretty harsh statement, let me explain why. Simply put, modo is a newer application and its main focus is making the artist’s work flow faster.

Because we can work faster this allows us to decrease the overall cost of our work as well as work faster to hit deadlines. Modo’s workflow differs substantially from many other mainstream 3D applications. While Maya and 3ds Max stress using the right tool for the job, Modo artists typically use a much smaller number of basic tools and combine them to create new tools using the Tool Pipe and customizable action centers and falloffs.

Below you will find a list of overall benefits of each of the applications and some bullet points on why we use them:

MODO (The Foundry)

  • Fastest modeling app on the market
  • Great interoperatibility with other applications (CAD and 3D)
  • Good and very fast internal renderer
  • Also have great support for texturing, sculpting and animation

Adobe Photoshop

  • Currently standard for editing textures and post production
  • Easy to use

Maxwell Render (Next Limit)

  • Most realistic renderer
  • Physicaly based materials
  • Real cameras, using real world camera settings
  • Natural-looking sun / sky lighting
  • One license can work with various applications – no need for buying separate
    plugin for each application (Modo, SketchUp, …)


  • Most widely used by architects for building design
  • Very easy to use and learn – smart, intuitive tool set
  • Great interchangeability with other applications (CAD and 3D)
  • Lot of 3rd party plugins and scripts available (for example for automatic creation of complete roof models)
  • If used correctly, can produce models ready for rendering