The Rule of Thirds… Why is it so Important for 3D Architecture?

One of the most well-known concepts of both 3D architecture and photography in general is the “Rule of Thirds”. The Rule of Thirds is one of the most basic foundations necessary to create an image that is both well balanced and symmetric.

The basic premise behind the Rule of Thirds is to imagine an image that is broken down into thirds both horizontally and vertically for a total of 9 equal parts. The rule of thirds discourages the simple notion of placing an image in the middle and enables you to align the subject along one of the horizontal or vertical guidelines.

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These guidelines display important sections of your image, known as points of interest, and enable you to readjust your image accordingly. If your image is placed at one of the points of interest, it creates a more balanced look allowing the viewer to see the image more naturally.

It has been proven that people’s eyes tend to drift towards these intersection points naturally rather than the center of the image, so, using the Rule of Thirds works as the most natural way of viewing an image.

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My interest in 3D began when the movie Toy Story was released in 1995. I was 15 and was amazed by the idea that realistic images could be computer generated. To feed my curiosity I began working with LightWave, a 3D animation package, to create cartoon characters within environments. Once I picked up 3D, I never put it down. Motivated and self taught, I spent the next 12 years perfecting and improving my 3D software application skills. I am the owner of PiXate Creative, husband, and father of two kids.