PiXate Creative 3D Workflow Process: Step 3, Refine Camera

The next step of the PiXate Creative 3D Workflow process involves refining the camera to fit the needs of the client. The purpose of this step is to help envision the space from multiple camera angles. This provides the client with a complete visualization of how the space will look and “feel” like.

We work with hand-in-hand with our clients to help create the best possible 3D render for their final vision. One problem we have noticed is the inability to fully visualize the space of the 3D render. By displaying the space through multiple angles, it gives us a chance to notice problems that may arise and fix the look and feel of each render.

Direction of the Light

When refining the camera angle on our 3D render the contrast, shadow, and texture play a large part not how the final image will appear. Furthermore, common problems such as high levels of exposure can be easily corrected with the proper use of exposure compensation.

Providing a Vision

Sometimes, visualizing the final product can be a difficult process especially if there is an empty plot of land. Here at PiXate Creative we bring yout building to life using a combination of the latest is 3D architectural technology and photography.

Research is Key

Before we begin to take pictures, from a small home to a skyscraper, we always preform extensive preliminary research and background research. We look for common focal points on each building that attract our customer’s attention. We use our combination of research and the focal points to generate the most realistic looking 3D render possible.

Choosing the Look and Feel

When choosing our images, we focus not only making our images more aesthetically pleasing but providing movement and dynamism to them as well. Our ultimate goal is to capture symmetry through the image and provide our client with the best possible visual representation of the building.

For more information of the entire PiXate Creative 8 step 3D workflow process, click here.

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About 

My interest in 3D began when the movie Toy Story was released in 1995. I was 15 and was amazed by the idea that realistic images could be computer generated. To feed my curiosity I began working with LightWave, a 3D animation package, to create cartoon characters within environments. Once I picked up 3D, I never put it down. Motivated and self taught, I spent the next 12 years perfecting and improving my 3D software application skills. I am the owner of PiXate Creative, husband, and father of two kids.